Witch's Winter
This is a school project for SFU IAT-410 Spring 2026.
Witch's Winter
A 2D pixel-art platformer where you play as a young witch fighting to restore the shattered seasons.
The Witch Hunter has imprisoned the four Seasonal Spirits and scattered your elemental magic across the land. Traverse frozen tundras, blooming meadows, sunlit rivers, and autumn forests to rescue each spirit and reclaim your powers — Fire, Wind, Water, and Earth.
Each spell is not just a weapon — it reshapes the world around you. Melt ice to open hidden paths, grow vines to reach new heights, place earth blocks to solve puzzles, and harness the wind to push past obstacles.
When all four spirits stand beside you, confront the Witch Hunter in a multi-phase boss battle that will test every spell in your arsenal.
Try to use FULL SCREEN button in bottom right to get BEST EXPERIENCE
Team Member:
Yuan Xiao (Joel) (mgbai9954@gmail.com) - Project Manager, UX&UI Designer
Yuge Wang (Ray) (yugewang6728@gmai.com) - Game Designer, Level Designer (Winter, Spring, Summer)
Annie Vo (waviezzz@gmail.com) - Enviroment Artist, Character Artist (Witch, Elfs)
Kate Luong (kateluong@gmail.com) - Enviroment Artist, Character Artist (Enemy, Goo Shooter, Knight, The Witch Hunter)
Frentzen Taslim (frentzenht8@gmail.com) - Game Designer, Level Designer (Spring), Sound FX
| Published | 22 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | rayrayrayyuge |
| Genre | Platformer |
| Made with | Unity |
| Tags | 2D |

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